This is the bread you build your sandwich on. Use a 20w infantry to start, especially if you’re new. I was using Germany and Mobile Warfare Doctrine here. Do this slowly, but steadily and you can easily wipe an enemy out in few clippings. Make encirclements, trap them, and destroy them. Once you have these criteria, it's time to roll your troops! Because your position is strong, complement a tank division to cut through the enemy frontline like scissors through Christmas wrap. when your armies are at 80% strength you really should weigh the stop sign option.Ģ – When you know that your defense is strong enough (after his failed attack) and that he cannot move you from the tile without support or a change in tactics this is when you can start adding new elements to your supply chain. If your strong enough to keep advancing do it. This is the moment you should launch your counter-strike offensive. There is a minimum of equipment used in offensive combat and defenders can keep 100% of theirs, but attackers NEVER do. This means his supply won't be at 100% either. two key points are worth mentioning here:ġ – After a failed enemy attack, they become low on organization – the green bar drains. Making a line of basic troops to stand in formation and keep the baddies out is one of the most effective ways of having a successful offense. Others, they’ll know it as the “high ground.” They had a defense, “defenders’ advantage,” if you will. And ♥♥♥♥♥♥♥ fight more! And what was supposed to be an easy war with Turkey is now on its 4th year, 2 millionth casualty, and hours of fruitless play later. You click the Green button and send your units into the fray and so they fight! And fight…. There is an easy trap to fall into once the great war starts.
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